Cross Platform

Xamarin announce UrhoSharp 3D Framework version 1.8

From: https://blog.xamarin.com/…

 

Been a while coming but Xamarin have pushed version 1.8 of Urhosharp, the .net binding to the Urho 3D engine.  This allows use across iOS, Android, MacOS and Windows applications.  Looking forward to giving this a play, especially the ARKit and ARCore Augmented Reality options for mobile.

Apple to ban Xamarin and Phone Gap Apps? (Updated)

We knew that Apple was looking to improve the quality of the app store by rejecting templated apps (auto generated, change name, colour, logo – here’s your app type stuff) but this tweet (screen shotted below) seems to suggest that Apple are also going after the cross platform / alternative language app frameworks such as Xamarin (now a Microsoft company) and Phonegap

itunes connect screenshot

 

For those that don’t know or understand this sort of thing, iOS apps are written in Objective C or Swift, Phonegap allows you to use Javascript and Xamarin allows you to use C# (or F#) which basically means a whole load more developers can jump into mobile app development with a familiar language.  These frameworks also allow you to create Android and Windows Phone app versions from the same set of code (or near enough), so for a developer you get double the output – a good thing for productivity!  There is an argument that this reduces the quality of the app (which Apple don’t want), and certainly with Phonegap (not my thing) you lose out on Native user interface elements which is a problem for the user experience, but with Xamarin you get native look, feel, and API calls so a very high quality product is achievable – certainly not an easy win.

Do I think this will happen?  No, at time of posting this has come from one source only, and it seems very un-apple like to name names in an email without backing it up within their published guidelines and the developer community, and from memory the app factory clamp down was mentioned at WWDC last year.  Not sure why someone would want to fabricate this (are twitter retweets that valuable?), but watch this space, it’s creating some interesting conversation if nothing else.  Beyond all else, Unity uses mono (the engine beneath Xamarin), so Apple want to kick money making Unity games out?

Personally, making it easier to creative native feeling and native operating apps in an environment and with tooling I’m used to is a good thing, I don’t think Apple are that hard up that they need all iOS devs to be buying iMac Pros and living in Xcode – however if anyone wants to buy me one? 🙂 ……

 

Updated:

Being claimed as fake over at  9to5mac

A screenshot of an email being circulated around the internet in the last day supposedly revealed new strict app review policies. We have confirmed with sources that this email is not legitimate communication and does not reflect a real Apple policy decision.

You can read their diagnosis over at https://9to5mac.com/2017/…

weMessage promises to bring iMessage to Android, uses Mac as server

I get that iMessage has become one of those platform hooks for iOS and iPhone, use it all the time, and probably the best of all Apple’s hooks, but is there actually a need for this on Android.  Android users, you tell me, are you missing out?

According to the app’s website, weMessage delivers full iMessage support to Android handsets “without reverse engineering or exploits,” a feat many developers have attempted to reproduce over the years to varying levels of success.

weMessage promises to bring iMessage to Android, uses Mac as server:

Xamarin release preview edition with iOS11 and Xcode 9 Compatibility

Xamarin today halve a released a preview build for those that have been hankering (since about 2 hours after the WWDC keynote according to some forum posts I’ve picked up on!) to play with Apple’s new goodness.

iOS11

Specifically this let’s you play with Xcode 9, iOS 11 and MacOS 10.13.  If you don’t have Xcode 9 installed already I highly recommend you follow the Dev Centre instructions that allow you to install it in parallel, don’t grumble at me if you can’t get any real work done once you’ve finished playing!

 

(Via.)

Preview: Xcode 9 beta 3, iOS 11, macOS 10.13 support – Preview 1 | Xamarin Releases: “”

Baby Biography Mobile App – Project

Baby Biography Mobile App – Projects

Andy Flisher is a Software Developer based in the North East of England specialising in cross platform development. Mobile Development experience includes Windows Phone, Android, and iPhone Apps. Desktop Software Development includes bespoke Windows, Linux, and Mac Applications. Web Development Skills include PHP, Perl, Python, Xamarin, C#, ASP (Classic and .NET) – Andy Flisher on Google+

The mobile app will be developed using dotUK’s cross platform, and multi platform mobile app development skills. This skill set is a niche, and dotUK are one of the few development companies, certainly amongst North East Mobile App Developer’s to offer true, native mobile apps that can be developed simultaneously across the core mobile application platforms, in parallel.

Baby Bio Mobile App

The Baby Biography mobile app will be offered initially as an iPhone app, and also as and Android App, in addition to creating Baby Biographies within the app, other features include;

  • Creation of Multiple Books
  • Sharing of Baby Moments and Photos ‘In App’ to Social Media
  • Free Cloud based storage of all your books and moments
  • Collaboration with other parents
  • Conception and Pregnancy calculators
  • In App Support

Cloud storage and collaboration will be offered through dotUK’s in house cloud storage framework which allows the app to seamlessly synchronise the baby biographies into the cloud in the background when connected to a suitable internet connection, but doesn’t in any way impeded or restrict any app functionality when working offline.

Originally posted at http://www.dotuk.net/news…